By brownc101
#108 1st question: In most VR games there are situations that require you to pick up or manipulate something i.e. a gun that you have to manually reload. My first question is how you will you address the different functions of simulating the weight, touch, and interactivity as accurate as possible?

2nd question: For the gloves, how will you address the different button prompts of some games or simulations that require a specific actions based on a button like on a standard motion controller?

3rd question: Since the entire suit is motion tracking capable, what is your solution to address the limited space most users have for VR? Is there a mat or a trackpad that you would ship with the suit that would make someone walk in place while simulating walking in VR or will you have us solve that ourselves?